Computer Science: Designing Pervasive Games - Pervasive games extend gaming experiences out into the real world – be it on the city streets or in remote wilderness. Sensors capture information about current location and activity to deliver an interactive gaming experience. This masterclass will draw on a series of recent examples to illustrate the technical and human challenges involved in creating pervasive games and will explore how Computer Science research is helping address these.
Wednesday 22nd February 2012 – 3pm-4pm